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The five greatest warriors / Matthew Reilly.

By: Material type: TextTextSeries: Reilly, Matthew. Jack West Jr ; 3.Publication details: Sydney : Pan Macmillan, 2009.Description: 460 pages ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781405039338
  • 1405039337
Other title:
  • 5 greatest warriors
Subject(s): Genre/Form: Subject: Jack West Jr and his loyal team are in desperate disarray - they've been separated, their mission is in tatters, and Jack was last seen plummeting down a fathomless abyss. After surviving his deadly fall, Jack must now race against his many enemies to locate and set in place the remaining pieces of The Machine before the coming Armageddon. As the world teeters on the brink of destruction, he will learn of the Five Warriors, the individuals who throughout history have been most intimately connected to his quest. Scores will be settled, fathers will fight sons, brothers will battle brothers, and Jack and his friends will soon find out exactly what the end of the world looks like...
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode Item holds
Fiction Davis (Central) Library Fiction Collection Fiction Collection REIL 2 Checked out 07/04/2024 T00611091
Total holds: 0

Enhanced descriptions from Syndetics:

THE END OF THE WORLD HAS ARRIVEDJack West Jr and his loyal team have been separated, their mission is in ruins, and Jack was last seen plummeting down a fathomless abyss.OCEANS WILL RISE, CITIES WILL FALLAfter surviving his deadly fall, Jack must now race against his enemies to locate and set in place the remaining pieces of 'the Machine' before the coming Armageddon.WHO ARE THE FIVE WARRIORS?Jack will learn of the individuals who throughout history have been most intimately connected to his quest, but not before he and his friends find out exactly what the end of the world looks like...

Sequel to: The six sacred stones.

Jack West Jr and his loyal team are in desperate disarray - they've been separated, their mission is in tatters, and Jack was last seen plummeting down a fathomless abyss. After surviving his deadly fall, Jack must now race against his many enemies to locate and set in place the remaining pieces of The Machine before the coming Armageddon. As the world teeters on the brink of destruction, he will learn of the Five Warriors, the individuals who throughout history have been most intimately connected to his quest. Scores will be settled, fathers will fight sons, brothers will battle brothers, and Jack and his friends will soon find out exactly what the end of the world looks like...

Excerpt provided by Syndetics

THE SECOND VERTEX BENEATH THE CAPE OF GOOD HOPE SOUTH AFRICA DECEMBER 17, 2007, 0325 HOURS JACK WEST fell. Fast. Down into the black abyss beneath the inverted pyramid that was the Second Vertex. As he plummeted into the darkness, Jack looked up to see the gigantic pyramid receding into the distance, getting smaller and smaller, the jagged walls of the abyss crowding in around it. Falling through the air beside him was Switchblade, the Japanese-American US Marine who moments earlier had betrayed Wolf and almost derailed his plan to insert the Second Pillar in its rightful place at the peak of the pyramid. It turned out that Switchblade's Japanese blood was more important to him than his American upbringing. But after a last-ditch swing from Jack and a desperate struggle above the abyss, Jack had jammed the Pillar in place just as the two of them had dropped from the upside-down peak and commenced their fall into the bottomless darkness. The rocky walls of the abyss rushed past Jack in a blur of speed. He fell with Switchblade in a tumbling ungainly way, their limbs still awkwardly entwined. As they plummeted, Switchblade punched and scratched and lashed out at Jack, before grabbing his shirt and glaring at him with baleful eyes, screaming above the wind, " You! You did this! At least I know you'll die with me!" Jack parried away the crazed Marine's blows as they fell. "No, I won't . . ." he said grimly as he suddenly kicked Switchblade square in the chest, pushing himself away from the suicidal Marine--at the same time, grabbing something from a holster on Switchblade's back, something that every Force Recon Marine carried. His Maghook. Switchblade saw the device in Jack's hands, and his eyes widened in horror. He tried to grab it, but now Jack was out of his reach. "No! No!! " Still falling, Jack pivoted in the air, turning his back on Switchblade to face the wall of the abyss. He fired the Maghook. Whump! The high-tech grappling hook flew out from its gunlike launcher, its metal claws snapping outward as it did so, its 150-foot-long reinforced-nylon cable wobbling like a tail behind it. The grappling hook's claws hit the wall of the abyss, scraped against it, searching for a purchase before-- whack! --they found an uneven section of rock and caught--and instantly Jack's cable went taut--and his fall was abruptly and violently arrested, and it took all his might to keep a grip on the Maghook's launcher. But hold on he did, and as he swung in toward the vertical wall of the abyss, the last thing he saw behind him was the shocked, furious, powerless, horrified, and beaten look on Switchblade's face as he fell into black nothingness, his evil mission a failure--a failure that was multiplied a hundredfold by the realization that Jack West had got the better of him with one of his own weapons and that he was now going to die alone. Jack swung into the wall of the abyss with a colossal thump that almost dislocated his left shoulder. Silence. For a moment, Jack hung there from the cable of Switchblade's Maghook, dangling from the rocky vertical wall of the great abyss, high above the center of the world and at least a thousand feet below the upside-down bronze pyramid of the Vertex. Despite its immense size, it now looked positively tiny. Closing his eyes, Jack exhaled the biggest sigh of relief of his life. "What the hell were you thinking, Jack?" he whispered to himself, catching his breath, letting the adrenaline rush subside. A flutter of feathers made him spin, and suddenly a small brown peregrine falcon alighted on his shoulder. Horus. His faithful bird pecked affectionately at his ear. Jack smiled wearily but genuinely. "Thanks, bird. I'm glad I survived, too." Distant shouts from up in the Vertex made him look up--Wolf's people must have noticed that the Pillar had been set in place and were now sending men to get it. Jack sighed. He could never hope to climb back up in time to catch them, let alone stop them. He might have saved the world and their lives and killed the traitor in their midst, but now the bad guys were going to get the booty: the Second Pillar's reward, the mysterious concept known only as heat . But there was nothing Jack could do about that now. He turned to Horus. "You coming?" And with that, he gazed up at the pyramid high above him and after a deep breath, reeled in the Maghook, grabbed a handhold on the rough surface of the abyss's wall, and began the long climb upward. © 2010 Karanadon entertainment Pty, Ltd. Excerpted from The Five Greatest Warriors by Matthew Reilly All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

Reviews provided by Syndetics

Library Journal Review

After leaving readers literally hanging at the end of his previous adventure with Jack West Jr. (The 6 Sacred Stones), Reilly jumps in immediately, with the action ramped up even higher. The world will end in three months unless he and his elite team can decipher the clues and uncover the whereabouts of the remains of the great warriors throughout history. Hidden with their bodies are the pieces of a machine needed to save humanity. Of course, there are others who will work hard to stop them from achieving their goal, and West's father leads that team. As time runs out, West realizes success means that he must rely on help from his enemies. The book opens with a three-page summary to help explain what's going on for newcomers and recap for everyone else. VERDICT Nasty traps, nonstop action, and elaborate illustrations make this a compelling page-turner. Think of it as watching an Indiana Jones film on a moving roller coaster. For fans of action, this is essential reading. [See Prepub Alert, LJ 9/15/09.]-Jeff Ayers, Seattle P.L. (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Publishers Weekly Review

In the thrilling third installment in bestseller Reilly's series to feature Jack West Jr. (after Seven Ancient Wonders and The Six Sacred Stones), the adventurer from the Australian outback and his band of merry men, women and children race against several nefarious groups to defuse a disastrous celestial event. The planetary entity known as the "Dark Star," the evil twin to our sun, is set to return to our solar system, igniting a massive negative energy source that will destroy all life on earth. It's a tough challenge, but if anyone can save the world, it's Jack. There are riddles to solve, bad guys to kill and derring-do to be done, all of which flashes by as one action scene piles onto the next. Readers should leave their thinking caps behind, hang onto the panic bar and be prepared to be flung hither and yon. Plenty of maps and diagrams add to the fun. (Jan.) (c) Copyright PWxyz, LLC. All rights reserved

Booklist Review

When we last saw Jack West Jr., our hero was in quite a pickle, having not yet found all six of the sacred diamond pillars that, when ritually cleansed and placed in far-flung secret vertices, might avert apocalypse. West; his peregrine falcon, Horus; his adopted daughter, Lily; and the rest of his colorful band take off in their trusty 747, Halicarnassus, in a perpetually last-minute race to the finish against such baddies as Colonel Mao, Vulture, Scimitar, the iron-jawed Carnivore, and West's own dark father, Wolf. Reilly leaves no cliff unhung, no tomb unraided, no moustache untwirled, and almost no bit of arcane hokum unused, including the Templars, the Romanovs, Napoleon, Genghis Khan, and Jesus Christ himself. Reilly outstrips, outpaces, and outlandishes such adventure-smiths as Dan Brown, Steve Berry, James Rollins, and Clive Cussler, writing with the inexhaustible invention of a hyperactive 10-year-old with a fresh box of crayons, drawing exotic battle scenes accompanied by real-time narration and sound effects. (Oddly, gratuitous profanity mars the book's potential as a whistle-clean pulp novel for boys.) Many readers will find this book and its two predecessors hopelessly campy, but for those ready to play along, they're a giddy delight.--Wright, David Copyright 2009 Booklist

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